Description
A networked, co-op game where players must work together to navigate puzzles blocking each other’s path.
My Contribution
● Role: Level Designer
● Created linear level using Unity’s ProBuilder
● Designed puzzles around teach-test cycle of introducing new mechanics and interactions
● Wired interactions between objects in Unity editor
Project Details
● Duration: April 2018
● Created in Unity 2018 using C# for PC Build
● Team: John Luke Saake, Andrew Smith, Greg Duarte, Ittai Mann
● Context: Class Project (UCI ICS 168)
● Repository: https://github.com/GDFauxtrot/crackers-and-cheese