Description
A single player, 3D FPS, where you must escape the office using analog weapons after your boss turns all the machines against you.
My Contributions
● Role: Game Designer / Level Designer
● Prototyped and tested 5 office levels using Unity ProBuilder
● Designed 4 enemy classes and 3 player weapons
● Balanced flow of collectibles, enemy spawns, and ammunition pickups throughout the level
● Implemented scoring system and supporting user interface
● Operated in an agile / scrum environment
Project Details
● Duration: September 2018 – March 2019
● Created in Unity 2018 using C# for PC/Mac build
● Team: John Luke Saake, Andrew Smith, Greg Duarte, Ittai Mann
● Context: Senior Class Project (UCI ICS 169A&B)
● Download: Itch.io Website