Description
A networked multiplayer, FPS deathmatch where ammunition and hit mechanics are based on rock-paper-scissors interactions.
My Contributions
● Created level focused on vertical player movement using open spaces and multiple vertical access points
● Crafted warehouse themed level to reinforce vertical playstyle
● Balanced player spawns and weapon locations for 3 ammo types
Project Details
● Duration: May 2018
● Created in Unity 2018 using C# for PC build
● Team: John Luke Saake, Andrew Smith, Greg Duarte, Ittai Mann
● Context: Class Project (UCI ICS 168)
● Repository: https://github.com/GDFauxtrot/SuperDodgeballDeluxe