Super Dodgeball Deluxe

Description

A networked multiplayer, FPS deathmatch where ammunition and hit mechanics are based on rock-paper-scissors interactions.

My Contributions

● Created level focused on vertical player movement using open spaces and multiple vertical access points

● Crafted warehouse themed level to reinforce vertical playstyle

● Balanced player spawns and weapon locations for 3 ammo types

Project Details

● Duration: May 2018

● Created in Unity 2018 using C# for PC build

● Team: John Luke Saake, Andrew Smith, Greg Duarte, Ittai Mann

● Context: Class Project (UCI ICS 168)

Download Build

● Repository: https://github.com/GDFauxtrot/SuperDodgeballDeluxe