Team Matterhorn
While a few of us have experience working with each other, this was the first time we as a group of five worked on a game together. From the outset, we decided we wanted to push our boundaries and learn the new game engine Godot. Overall, it was an interesting experience, with some parts we enjoyed, with other areas we found frustrating. That being said, we all were able to continue to grow in our desired areas. As a result, everything outside of the engine was done in house: original art, original sound, original design, AI, and webiste. We had a lot of fun on this project.
The Developers
John Luke Saake
Designer, Website, Marketing
Hello there! I’m John Luke, one of the designers on Trash Matters. I primarily worked on creating the game level and helped design the player and enemy mechanics. I also worked on the marketing elements of the project, including the website and presentation brochure. LinkedIn, GitHub, Website, Email
Ulises Perez
Designer, Programmer
Hey! I’m Ulises Perez! I am one of the designers and a programmer on the game, Trash Matters. My role on this project was mainly level and gameplay mechanic design including balancing of level design, player mechanics, and enemy mechanics. I also worked on bringing the menus to life. Itch.io, GitHub, Email