The Team

Team Matterhorn

While a few of us have experience working with each other, this was the first time we as a group of five worked on a game together. From the outset, we decided we wanted to push our boundaries and learn the new game engine Godot. Overall, it was an interesting experience, with some parts we enjoyed, with other areas we found frustrating.
That being said, we all were able to continue to grow in our desired areas. As a result, everything outside of the engine was done in house: original art, original sound, original design, AI, and webiste. We had a lot of fun on this project.

The Developers

Brandon avatar

Brandon Delehoy

Programmer, Designer, Audio

My name’s Brandon and I helped with programming Roddy Raccoon and in-game UI for Trash Matters. I also made all the sound effects you hear in-game - it was fun working with an 8-bit/chiptune sound!
GitHub, Email

Mayan Shoshani avatar

Mayan Shoshani

Programmer, Producer, Marketing

My name is Mayan, and I helped with programming the player controls and combat, and enemy behavior and combat.
LinkedIn, GitHub, Email

Tomas Justin Zazueta avatar

Tomas Justin Zazueta

Lead Artist, Assistant Designer

My name is Tomas, I created all of the in-game art assets including sprites & tilesets. I also helped design gameplay features such as ranged combat and item pickups.
LinkedIn, GitHub, Email

John Luke Saake avatar

John Luke Saake

Designer, Website, Marketing

Hello there! I’m John Luke, one of the designers on Trash Matters. I primarily worked on creating the game level and helped design the player and enemy mechanics. I also worked on the marketing elements of the project, including the website and presentation brochure.
LinkedIn, GitHub, Website, Email

Ulises Perez avatar

Ulises Perez

Designer, Programmer

Hey! I’m Ulises Perez! I am one of the designers and a programmer on the game, Trash Matters. My role on this project was mainly level and gameplay mechanic design including balancing of level design, player mechanics, and enemy mechanics. I also worked on bringing the menus to life.
Itch.io, GitHub, Email